Just before I left Industrial Light and Magic my managers let myself and a very talented friend Ben Grangereau take a few days to work on a pitch for Metal Gear Solid. We made this for Jordan Roberts to see but I never got the chance to pitch the idea before leaving the studio.
"Time is an Infinite Loop"
Metal Gear takes place over a various periods of time throughout the series. We wanted Snake to have a PTSD triggered moment in the first scene and he'd either be remembering or waking up when we change to the underwater scene. We didn't want the audience to know when we were in time. It was a Jacob's Ladder kind of vibe with Fight Club cinematography.
If you're a fan of the game, you might be able to figure out what scenes we used from the series!